How Indie Video Games Depict Depression, Anxiety, and Grief

Links and videos of several indie games are posted below the article.

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Consider author Tom Bissell’s experience with The Elder Scrolls IV: Oblivion as described in his book, Extra Lives: Why Video Games Matter:

Oblivion is less a game than a world that best rewards full citizenship, and for a while I lived there and claimed it. At the time I was residing in Rome on a highly coveted literary fellowship, surrounded by interesting and brilliant people, and quite naturally mired in a lagoon of depression more dreadfully lush than any before or since. I would be lying if I said Oblivion did not, in some ways, aggravate my depression, but it also gave me something with which to fill my days other than piranhic self-hatred. It was an extra life; I am grateful to have it.

I read those words years ago while eating subpar noodles in a building that used to be a Blockbuster Video. The dim restaurant lights shielded me well enough from the gaggle of suburban families that surrounded me, so I hunched my back and unashamedly swallowed Bissell’s words. As a post-college, pre-career teacher wannabe, the 200-plus-page book about the artistry of video games perfectly quenched both my thirst for entertainment and my need to be perceived as an intellectual. But, more importantly, Bissell’s novel, including the excerpt above, connected with a part of me that I did not yet acknowledge: my depression and my (sometimes subconscious) attempts to deal with it. Continue reading